For UVA Children's Bone Marrow Treatment Unit, this project transformed a space that had previously felt crowded and unresolved into a more coherent healing environment. The contrast between the earlier condition and the completed space is significant, but the change came through storytelling rather than spectacle. It grew out of an earlier design direction developed in the UVA Children's Experience Design System project, where storytelling, color, and signage were used to define how the unit could be experienced.
Guided by feedback from the medical team, the design used nature-based storytelling to bring calm and continuity into patient rooms and shared areas. An AR component was implemented, and a custom app was developed to extend the environment through layered natural scenes, motion, and depth. Birds, landscape references, and environmental transitions were composed to create presence without adding visual weight.
Rather than treating this as a separate intervention, the project reflects an ongoing process of refining and advancing earlier work. Ideas first explored as narrative, color, and signage planning were developed here into an immersive environment that feels more settled, restorative, and practical in daily use. The result is a successful example of spatial design and digital media evolving together over time.